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  • Patch 1.1 Changes To The Musket
  • Fundamentals Of The Musket
  • The All-time Musket Builds In New Earth
  • Musket And Rapier Build
  • Musket And Fire Staff Build
  • Musket And Hatchet Build

New World, Amazon'southward new MMO, has taken the gaming scene by storm since its release. Many players are delving into the game'south Weapon Mastery organisation to find a good pair of weapons to stick with. If you're even so deciding which weapon to main, you tin can't go wrong with the Musket.

Muskets dish out bully damage, are hitting-browse, and tin even be used to employ a solid amount of oversupply control (referred to every bit CC). They're very useful in both PVP and for taking on large groups of enemies in the various PvE areas of New World, whether that be grinding quests or completing expeditions. Here's our rundown of the all-time Musket builds in New World.

Updated Dec ane, 2021: Nosotros've added our video guide for a more in-depth and visual breakdown on putting together the best musket build you tin can in New Globe!

Patch 1.1 Changes To The Musket

New World Patch 1.1

The Musket has received some general buffs, mostly to the least-used abilities available. Hither'due south a closer expect at some of the changes and whether or not this makes the Musket more viable in the Heavy Armor meta that withal rules the game.

  • Full general Musket damage has been increased past 2.5 percent. This is just a apartment buff, prissy and elementary.
  • Mucilaginous Bomb impairment is up from 175 percent damage to 235 percent damage. This is a significant increment. Does it make the ability more than viable? Well, it might be quite practiced for AoE during wars and grouping PvP.
  • Stopping Power cooldown reduced to 15 seconds from 18 seconds.
  • Power Shot cooldown reduced to 12 seconds from 15 seconds.
  • Shooter's Opinion cooldown reduced to 18 seconds from 20 seconds. Yous tin can at present exit this opinion every bit well, which is a massive alter. Just hit your dart cardinal, power central, or dodge.

Overall, these are very strong changes for the Musket, but we're even so not sure if it'south super viable in PvP. You do have some variance with the skills you apply (it doesn't always have to be Powder Shot at present) and the ability to dodge out of Shooter'due south Stance is super useful. Nosotros'll keep an eye on new builds popping up and update accordingly.

Fundamentals Of The Musket

new world fort battle

Hither are some general tips for using the Musket in New World:

  • The Musket relies heavily on hitting headshots or oversupply control. Passives either focus on headshots or stunning targets, so be mindful of which tree yous focus on.
  • The Musket scales with the Dexterity stat at a rate of 0.9x, although it does accept a secondary stat of Intelligence at 0.6x.
  • Lite Armor pairs nicely with the Musket. Extra mobility is crucial. You shouldn't be taking whatsoever damage anyway, so the extra defense shouldn't be an upshot unless you're using an aggressive melee weapon similar the Hatchet.

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The Best Musket Builds In New World

New World musket and zombie

Every Musket build in New World requires that you focus on 1 of two trees:

  1. Sharpshooter: Focuses on headshots and rapid reloading.
    1. 1 of the skills applies a powerful burn debuff.
  2. Trapper: Focuses on crowd command and debuffs.
    1. Passives give movement speed and bonus harm.

At that place are quite a few Musket builds that use either tree, and most builds have at least a few passives from each tree. Sharpshooter is known for the Sharpshooter's Stance ability, and Trapper is known for the Traps power. The former focuses on damage output, while the latter is focused on crowd command. We'll be looking at three builds that take full reward of both playstyles.

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Musket And Rapier Build

New World rapier

The Musket and Rapier are an iconic duo in the New World meta. They both scale off of Dexterity, deal great base of operations damage, and tin can synergize with each other if y'all apply the right masteries. You'll have keen mobility, DoT damage, and can harm targets from any distance. Let's dig into the diverse skills and passives y'all'll be using to dominate your opponents.

Thanks to NewWorldFans for the images of the unlike mastery copse. You lot can visit the site to attempt out builds of your own.

Best Masteries For The Musket

New World Musket Tree
Skill Event Recommended Masteries
Shooter's Opinion
  • Description: Crouch in place, reducing the reload fourth dimension of your adjacent three shots by 75%.
    • Each shot deals 100% weapon impairment.
  • None
Powder Burn
  • Description: Your next shot deals 110% weapon harm and burns the target.
    • Burn deals 20% weapon damage per second for ix seconds.
    • Does not stack with other overload shot furnishings.
  • Backdraft: Standard Musket shots deal 12% increased damage against targets on fire.
  • Chronic Trauma: If Power Fire is a headshot, extend the burn duration to thirteen seconds.
Traps
  • Description: Throw a bear trap that lasts for twenty seconds. Enemies that stand up on the trap are immobilized for 3 seconds.
  • Trapped Damage: Trapped targets take 20% increased impairment for 3 seconds.
  • Odour of Claret: 100% of weapon damage done to trapped targets is gained every bit HP.

Our version of the Musket build relies on three main active skills: Powder Burn, Shooter's Stance, and the Traps.

You open a ranged date with a Shooter'south Stance, place a Trap, and and then hit a Pulverisation Burn down. In general, you should pick up Active skills start, then prioritize the passives based on your playstyle.

  • Shooter'due south Stance - This puts you into a unlike stance, boosting your weapon damage by 100 percentage and granting a faster reload time. You tin can't movement when you're in it, and then all-time to do this earlier you appoint with an enemy in PvE. You exit the opinion subsequently 3 shots.
  • Powder Burn - Your next shot applies a burn to your enemy. Several passives stack up over time if you've inflicted an enemy with a debuff. Powder Burn fits right into this build.
  • Traps - The main authentication of this build, Traps are amazing for a solo player. Open with a Shooter'south Opinion, use Powder Fire, and then look for the enemy to walk into the trap. Easy. In this build, you can't fit in the mastery point for double traps, but every bit long as you hit your Traps, that shouldn't be a problem.
  • Have the Sniper capstone. It's very, very strong, specially for getting off those powerful headshots before engaging properly.

All-time Masteries For The Rapier

new world rapier tree
Skill Issue Recommended Masteries
Tondo
  • Clarification: Slash targets in a 5m arc, dealing 50% weapon harm and inflicting bleed.
    • Drain deals 85% weapon damage over 12 seconds.
    • Bleed stacks x3.
  • Thirst for Blood: Applying the first bleed stack to someone with Tondo immediately resets its cooldown.
  • Proper Spacing: While 4m away from the target, Tondo deals 100% more direct harm.
Riposte
  • Description: While in this stance, the side by side hit you take will deal no damage and stun the target.
    • Taunt Gem Compatible: All enemies in 5m are taunted for iv seconds.
    • You lot're briefly invulnerable afterwards a successful Riposte.
  • Insult to Injury: Your attacks are uninterruptible for iii seconds subsequently a successful Riposte.
  • Lasting Upshot: Riposte stuns terminal 2 seconds longer.
Evade
  • Description: Sidestep in a certain management, becoming invulnerable during the animation.
    • Light attacks made during Evade are performed much faster.
  • Allegro: Gain twenty% motility speed for 3 seconds on use.
  • Crescendo: Private successful calorie-free attacks reduce Evade's cooldown by 30% each.

The Rapier focuses on Tondo, Riposte, and Evade to give you the mobility you lot need to reduce the damage you accept as much every bit possible. You could also opt for Fleche instead of Tondo. This build won't practise likewise well if you get swarmed, and then dodging and evading away from your enemies is essential.

  • Tondo - This applies a bleed with a lunge assail, dealing adept damage. It stacks with some of your debuff passives from the Musket tree. Bleed and burn? Yeah, it'southward pretty strong.
  • Riposte - This enters yous into a defensive opinion. If you lot're striking, it will stun the enemy, giving y'all a chance to support and keep shooting with your Musket. Riposte is an essential skill to choice up for this build.
  • Evade - You want to tier this skill up all the mode to the Momentum ultimate. The consistent mobility you lot can get from this skill is essential with whatsoever ranged build, whether a Bow or a Musket. You can evade, sidestep, dodge, etc., until y'all're a long enough distance away to survive.

Best Attributes And Gear

  • Attribute: Dexterity
  • Armor: Medium

The Musket and Rapier's damage both scale with Dexterity. For the purpose of this philharmonic, you will desire to stack as many points into Dexterity every bit you can. Aim to hit 300 points in total. At this signal, you have the option to scale into Constitution for more than wellness or Intelligence for more damage. Every bit for armor, m edium strikes the correct remainder between defense and bonus impairment. For gear, yous'll want to expect for items that increase your important attributes and give perks that enhance any of the skills listed above.

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Musket And Fire Staff Build

New WOrld fire staff

Dominate opponents from range with the Musket and Fire Staff philharmonic. Thanks to gems, y'all'll be able to focus generally on Intelligence to scale the damage of both weapons. Then long as y'all can proceed your distance from foes, y'all'll exist dishing out an absurd amount of damage without much effort.

Best Masteries For The Musket

New World Fire Staff Musket Setup
Skill Effect Recommended Masteries
Sticky Bomb
  • Description: Throw an explosive that sticks to surfaces. It detonates subsequently 3 seconds, dealing 175% weapon harm in a 3m radius.
  • Unflinching Walk: Gain 40 stamina when Sticky Bomb damages a target.
  • Sticky Tedious: Sticking someone with Mucilaginous Bomb inflicts a fifteen% tedious on them for 3 seconds.
Powder Fire
  • Description: Your adjacent shot deals 110% weapon harm and burns the target.
    • Burn deals 20% weapon harm per second for 9 seconds.
    • Does not stack with other overload shot furnishings.
  • Backdraft: Standard Musket shots bargain 12% increased damage against targets on burn.
  • Chronic Trauma: If Power Burn down is a headshot, extend the burn duration to 13 seconds.
Traps
  • Clarification: Throw a bear trap that lasts for 20 seconds. Enemies that stand on the trap are immobilized for 3 seconds.
  • Trapped Impairment: Trapped targets have 20% increased damage for three seconds.
  • Scent of Blood: 100% of weapon harm done to trapped targets is gained as HP.

This setup is focused on debuffs and oversupply control. We'll be using three skills: Traps, Powder Fire, and Glutinous Bomb.

You'll want to get-go every engagement by placing a Trap. This will root the target, allowing you to throw a Viscid Bomb and swap to your Fire Staff to cast some powerful AoE spells.

  • Pasty Bomb - An odd choice on the surface, this bomb deals excellent damage over a small AoE and slows anyone y'all stick. Since you'll exist throwing this at trapped targets, anyone that survives your blastoff strike will have a hard time escaping.
  • Powder Fire - We're using this to apply a powerful burn DoT onto the target. Inflict this debuff whenever y'all can.
  • Traps - This is the star of the show. Yous tin can throw ii traps at a fourth dimension, each rooting a target in place for a short time. Whatever harm you lot deal to the trapped target will heal you, so focus all of your attending on trapped targets.
  • Take the Lethal Philharmonic capstone. When you can't harm enemies with your Burn down Staff, the bonus Musket damage from Lethal Combo volition assistance your DPS out.

Best Masteries For The Burn down Staff

New World Fire Staff Tree w Musket Combo Alt
Skill Effect Recommended Masteries
Pillar of Fire
  • Description: A targeted spell that deals 134% weapon impairment.
  • Beginning Strike: Enemies at full health take 40% more impairment from Pillar of Burn.
  • Arson'due south Advantage: Gain 10% of your max mana per enemy striking by Pillar of Fire.
Fireball
  • Description: Launch a projectile that deals 140% weapon damage and leaves called-for basis on impact.
    • Burning footing deals 10% weapon damage per second. The ground lasts for 6 seconds.
  • Scorched Globe: Burning ground lasts for 9 seconds.
  • Catch: Straight hits with Fireball restore 10% mana and reduce Fire Staff cooldowns by vii%.
Burn Out
  • Description: Dash through targets, dealing 129% weapon damage and inflicting burn down.
    • Burn deals x% weapon impairment per second for 8 seconds.
  • All In: Fire Staff cooldowns are reduced by 5% for each enemy hit with Burn Out.
  • Heat It Upwards! Burn Out travels 50% further.

This tree is a little strange when compared to other Fire Staff meta builds, but this combo allows y'all to dish out some absurd harm to trapped targets. You also take fairly loftier disquisitional chance with your fire spells and take incredible mana sustain. You'll be using Pillar of Burn, Fireball, and Burn Out equally your principal skills.

  • Pillar of Burn down - This deals excellent damage over a small area and recovers your mana. What more could you lot ask for?
  • Fireball - Fireball deals immense damage against trapped targets, dealing high impact damage and good tick harm through the called-for ground.
  • Burn down Out - Utilize this to reposition or impairment a tight grouping of enemies. You can also replace Burn Out with Incinerate if y'all need more damage and sources of burn.
  • Grab the Reheat capstone. When you switch to your Musket, your mana will regenerate very apace.

Best Attributes And Gear

  • Attribute: Intelligence
  • Armor: Light

Intelligence volition scale your Fire Staff damage and give a modest boost to your Musket damage. You'll want to equip an Intelligence precious stone on your Musket to further its scaling with Intelligence, increasing your impairment output tremendously. For armor, calorie-free is a good option since you'll exist far away from damage and have excellent mobility. Equally for perks, focus on getting a Fire Staff with critical stats and armor that reduces your power cooldowns. Any perks that enhance your abilities are good also.

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Musket And Hatchet Build

It's no hush-hush that the Hatchet is one of the strongest weapons in New World. Just what if you lot pair that animate being of a weapon with a good ranged weapon similar the Musket? The event is one of the most reliable builds in New Earth, capable of shutting downward enemies from any distance with ease. Blitz into the fray with your Hatchet, or stay back and land multiple headshots to sparse the herd.

Best Masteries For The Musket

New World Hatchet Musket Tree
Skill Effect Recommended Masteries
Shooter'south Stance
  • Description: Crouch in place, reducing the reload time of your side by side iii shots by 75%.
    • You can't move while in this stance.
    • Each shot deals 100% weapon impairment.
  • Shoot More: Shooter'southward Stance applies to 5 shots at present.
  • Marksman: If 3 sequent shots hit the same target, reduce all other Musket cooldowns by 25%.
Powder Burn
  • Clarification: Your side by side shot deals 110% weapon damage and burns the target.
    • Fire deals 20% weapon damage per second for 9 seconds.
    • Does not stack with other overload shot effects.
  • Backdraft: Standard Musket shots deal 12% increased damage against targets on burn.
  • Chronic Trauma: If Power Burn is a headshot, extend the burn duration to thirteen seconds.
Traps
  • Description: Throw a comport trap that lasts for 20 seconds. Enemies that stand on the trap are immobilized for three seconds.
  • Trapped Damage: Trapped targets take xx% increased damage for 3 seconds.
  • Scent of Claret: 100% of weapon harm done to trapped targets is gained every bit HP.

This setup allows you to deal some absurd damage from a distance, rooting targets earlier landing five quick headshots. Yous'll need Shooter'due south Stance, Pulverisation Burn, and Traps.

You open up a ranged date with a Shooter'southward Opinion, place a Trap, and so hit a Pulverization Burn. In general, you should pick up Active skills first, then prioritize the passives based on your playstyle.

  • Shooter'south Stance - Your adjacent v shots reload much faster, allowing yous to deal some cool burst DPS against a stationary target. Root an enemy with your Trap skill, then unload your Musket rounds into them.
  • Pulverization Burn - When you lot can't trap and apply Shooter Opinion to kill something, use Pulverisation Burn to inflict a powerful ignite on the target for a few seconds.
  • Traps - Utilize this on a player or tough enemy to root them. Whatsoever damage you deal to them is increased and heals yous, making this an absurdly good sustain skill.
  • Take the Sniper capstone. When you lot get used to the zoom, y'all'll be able to chain headshots with little issue.

Best Masteries For The Hatchet

New World Hatchet Berserker Tree
Skill Effect Recommended Masteries
Berserk
  • Description: Proceeds 20% set on damage for 12 seconds.
    • Taunt Gem Compatible: Taunt all enemies inside 8m for 8 seconds.
    • Swapping weapons ends Berserk early.
  • On the Hunt: Move twenty% faster while in Berserk.
  • Uninterruptible Berserk: While in Berserk, you cannot be interrupted or staggered.
Feral Rush
  • Clarification: Leap forward, attacking twice with your Hatchet.
    • The first attack deals 115% weapon harm.
    • The second assault deals 130% weapon harm.
  • Acceleration: Feral Rush deals 20% more harm to targets under 30% HP.
  • Crippling Strikes: If Feral Rush hits a target's dorsum, they get immobilized for ii seconds.
Raging Torrent
  • Description: Set on four times in quick succession, each hit dealing 90% weapon damage.
  • Aggressive Arroyo: Gain xx% motion speed for six seconds subsequently landing a hit.
  • Final Accident: Printing calorie-free attack to attack a 5th fourth dimension, dealing 120% weapon impairment.

If you lot've used the Hatchet before, this tree shouldn't surprise you. You'll be going all-in on the Berserker tree, using Berserk, Feral Rush, and Raging Throw to dish out some absurd harm.

  • Berserk - Effectively an "I win" push, Berserk increases your harm, motility speed, heals y'all, and prevents you from beingness interrupted for 12 seconds. Y'all can even use it out of gainsay to brand traversal a little scrap faster.
  • Feral Blitz - This is your mixup tool. You tin can use this to leap onto enemies or to disengage. Endeavor to striking a target's back to stun them.
  • Raging Torrent - Dish out an cool amount of harm with this skill. Utilize Raging Torrent on rooted targets (Feral Rush or Traps) for the best results.
  • Grab the Defy Death capstone. If all of that wasn't enough, you tin can besides ignore death once every 75 seconds.

If y'all want to run across additional builds that take the Hatchet to its fullest potential, check out our best Hatchet build guide.

Best Attributes And Gear

  • Attributes: Force and Dexterity
  • Armor: Medium

You'll want to focus on Strength and Dexterity for this build. The Hatchet scales from both, causing it to deal some absurd damage when you reach endgame. If you find yourself in melee gainsay more than ranged, go for more than Strength. Otherwise, go for Dexterity first. For armor, we recommend medium since it strikes a good balance betwixt harm and defence force.

As for gear, you'll desire anything that increases your Strength and/or Dexterity. Perks that enhance your abilities or cooldowns are always welcome.

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